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About Me

I'm a researcher, designer, and gamer.
Always chasing the next "aha" moment.

I’m a UX/UI designer and researcher who blends creativity with strategic thinking to connect user needs with business goals. I help teams turn insights into intuitive, scalable product experiences and guide research that shapes decisions from discovery through delivery.

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I studied Game and Entertainment Design at Otis College of Art and Design and began my career in concept design, working on early ideation and visual mockups for brands like Raising Cane’s, Blizzard, and Bounty Hunter. These fast-paced, client-driven environments taught me how to think visually, iterate quickly, and communicate ideas clearly across disciplines!

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Over time, I realized I wanted to go deeper than surface-level visuals and better understand the reasons behind design decisions! That curiosity led me to pivot into UX. My experience as an Adobe Digital Academy Fellow and Intern was transformative! It connected my creative instincts with product strategy, user research, and cross-functional collaboration. Since then, I have focused on research-backed design work that brings clarity to complexity and helps systems feel effortless to use.

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Today, I am especially interested in the invisible threads that connect people to products, including how workflows, constraints, and decision-making systems shape real-world experiences.

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Outside of Figma, I love connecting with other creatives through craft events, art shows, and collaborations. I still enjoy drawing analog, catching comedy shows, and traveling up and down Northern California. Along the way, I enjoy exploring small towns and supporting local businesses, often noticing how thoughtful details can turn simple experiences into meaningful ones!

Experiences

UX Research Operations Intern @ Adobe

Feb 2025 - May 2025

Contract UX/UI Designer @ Harper Real Estate

Oct 2024 - July 2025

Design Intern @ Dev/Mission

June 2024 - Aug 2024

Education

UX Design Fellowship

Adobe Digital Academy

Feb 2025 - May 2025

Intro to AI and Machine Learning 

Dev/Mission

June 2024 - Aug 2024

Pre-Apprenticeship

Dev/Mission

Feb 2024 - April 2024

B.A in Game and Entertainment Design

Otis College of Art and Design 

Aug 2019 - May 2023

Skills and Tools

UX Design & Product Strategy
Wireframing, Prototyping, Interaction Design, Information Architecture, User & UI Flows, Journey Mapping, Design Systems, Responsive Web Design, Accessibility & Inclusive Design (WCAG), Visual/UI Design, Branding, Style Guides, Agile & Cross-Functional Collaboration

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UX Research & Analysis
User Interviews, Surveys, Usability Testing (Moderated & Unmoderated), Heuristic Evaluation, Cognitive Walkthroughs, Card Sorting, Persona Development, Task Analysis, Affinity Mapping, Competitive Analysis, Research Synthesis, Data-Informed Design Decisions
 

Operations & Program Support
Project Coordination, Workflow Optimization, Stakeholder Communication, Scheduling & Logistics, Participant Management, Documentation & Process Standards

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Tools

Figma, UserTesting, Maze, Optimal Workshop, Qualtrics, Miro, Airtable, Workfront, Rally, Confluence, Adobe Creative Cloud, Google Analytics, Google Workspace (Docs, Sheets, Forms), Microsoft 365, Slack, HTML, CSS, JavaScript

In their words, 

Lets connect

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